CRIS

Permanent URI for this communityhttps://scripta.up.edu.mx/handle/20.500.12552/1

Browse

Search Results

Now showing 1 - 7 of 7
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Reflexiones iusfilosóficas sobre posverdad, verdad y derecho Verdad ontológica en el derecho y temporalidad
    (Universidad de Extremadura, Servicio de Publicaciones, 2025)
    Truth has always been one of the most disturbing topics in the philosophy of law. Currently we are experiencing a crisis of truth framed in at least two phenomena: post-truth and virtual reality. Since there cannot be stable and prosperous societies or organ-izations without high levels of truth, it is necessary to constantly ask ourselves about the concept of truth. To this end, the article presents legal-philosophical reflections on the current problems, as well as an approach to the problem of truth in law. Subsequently, it questions the approaches that maintain that truth cannot be preached about law in gen-eral and norms in particular, to maintain that it is possible to preach it from the perspec-tive of ontological truth and temporality. On the one hand, by preaching truth of the law, which aims to connect reality with its purposes, and, on the other, being aware that the truth is reached from the perspective of time, being able to connect past, present and future. ©The author © Anuario de la Facultad de Derecho Universidad de Extremadura © 2023 Universidad de Extremadura.
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Can We Take Out CARLA from the Uncanny Valley? Analyzing Avatar Design of an Educational Conversational Agent
    (Springer, 2024-01-01)
    Macias-Huerta, Pablo Isaac
    ;
    Lecona-Valdespino, Carlos Natanael
    ;
    Santamaría-Bonfil, Guillermo
    ;
    Marmolejo-Ramos, Fernando
    The integration of conversational agents into virtual-reality educational environments holds immense promise. However, the uncanny valley phenomenon looms as a critical challenge, potentially impacting the effectiveness of these educational agents. This manuscript delves into the pivotal role of avatar design within virtual-reality educational systems and its implications for user experience during learning sessions. In this work, a comprehensive comparison of two distinct avatars used by a virtual-reality conversational educational agent was undertaken, exploring their impact on user acceptance and enjoyability. Through user feedback, the avatar design that mitigates the uncanny valley effect was determined, ultimately allowing to choose the best avatar to enhance human-computer interaction.
      25  1
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Experience of the Center for Innovation in Education engaging college professors in the use of new technologies : the "Virtual and Augmented Reality Showroom" project
    (IATED Academy, 2019)
    Ruiz Leyva, María de Lourdes
    ;
    This paper describes the “Showroom of Virtual and Augmented Reality” project developed by the Center for Innovation in Education at Universidad Panamericana during the spring of 2019. The purpose of this project is to engage professors in the use of new technologies in the classroom. The recent development of instructional models based on simulation has helped education to introduce new tools and develop new teaching methodologies to enhance learning. A study about integrating augmented reality in the classroom suggests that the methodology can foster novelty towards learning and can improve interaction with learning through the establishment of spatial concepts (Mark, Graham and Barbara, 2004). Similarly, research has shown that Augmented and Virtual Reality (VAR) can improve motivation and concentration of students in order to obtain better learning effects ( Yeh, 2004, Chen, Wu, & Zhung, 2006; Yen, Tsai & Wu, 2013). Even though ed-tech experts predict an acceleration of activity including virtual reality in classes, they caution the need of sound pedagogical foundations (McMurtrie, 2019). ©2019 IATED Academy
      27  2
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Pain reduction with VR in indigenous vs urban patients in ambulatory surgery
    (2019)
    ;
    ;
    Moss Lara, Dejanira
    ;
    Mosso Lara, José Luis
    ;
    Wiederhold, Brenda K.
    The current report presents comparisons of pain reduction and heart rate response using supplemental virtual reality (VR) pain distraction between 22 indigenous and 22 urban patients during ambulatory surgery. Material and methods. Forty-four (44) patients participated under full informed consent. Half (n = 22) were indigenous peoples and half (n = 22) were urban patients (those residing in Mexico City). For the urban group, a surgeon performed ambulatory surgeries with local anesthesia to remove lesions in soft tissues, such as lipomas, cysts located in the head, neck, back, shoulders, arms, limbs, and abdomen. For the indigenous group, operating rooms, intravenous line, analgesics, and sedatives were not used. Materials included laptop-linked virtual reality, PlayStation, Smartphones and Google Cardboard googles alongside virtual environments such as Enchanted Forest, The Sea, Lake Valley, Jurassic Dinosaur and Coast Space VR. Results. Pain scale indicated 2.92 before, 1.67 during and 0.67 after for indigenous participants, and 5.8 before, 3.32 during and 1.48 after for urban participants. Heart rate responses in indigenous were 80.42(before), 78.5 (during) and 72.42 (after) and urban responses were 74.07 (before), 68.53 (during) and 73.1(after). Discussion. Indigenous patients presented more pain reduction during ambulatory surgery without intravenous lines, analgesics or sedatives and required recovery time or hospitalization. Supplemental VR during medical and surgical procedures is discussed in light of cultural, economic and psychological variables associated with medical care in Mexico. ©2019, Interactive Media Institute. All rights reserved.
      19  2
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Using Cybertherapy to Reduce Postoperative Anxiety in Cardiac Recovery Intensive Care Units
    (2013)
    ;
    Santander, Amador
    ;
    Mosso Jr., José Luis
    ;
    Gao, Kenneth
    ;
    Wiederhold, Brenda
    Surgical anxiety creates psychological and physiological stress, causes complications in surgical procedures, and prolongs recovery. Relaxation of patients in postoperative intensive care units can moderate patient vital signs, reduce discomfort, and shorten length of stay. This study explores the use of virtual reality cybertherapy to reduce postoperative distress in patients that have recently undergone cardiac surgery. Twenty-two patients were monitored at IMSS La Raza National Medical Center within 24 hours of cardiac surgery. Patients navigated through a 30-minute virtual reality simulation designed for pain management and stress reduction. Results were analyzed through comparison of pre- and post-operative vital signs and Likert scale survey data. Likert test data showed that 21 of 22 subjects reported less discomfort after navigating through the virtual environment. Physiological data generally supported the Likert data, with 64% of patients lowering respiratory rate, moderated blood carbon dioxide levels, and decreased diastolic blood pressures in another 64% of patients. Thus, due to the innocuous and non-invasive nature of cybertherapy, virtual reality demonstrates promise in reducing postoperative anxiety.
    Scopus© Citations 13  19  1
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Virtual reality and minimal analgesia attenuate pain during spine surgery
    (2019)
    ;
    Canseco Aguilar, Patricia
    ;
    Mosso Lara, Dejanira
    ;
    Miller, Ian
    ;
    Wiederhold, Brenda
    We present progress with 17 cases of virtual reality (VR) therapy to reduce pain and anxiety during interventional treatment under radiology guidance on patients diagnosed with intense and chronic back pain with narrow channel syndrome and lumbar disc hernias. Methodology. Patients under informed consent fitted with a head mounted display (HMD), to allow them to navigate in VR scenarios, lie in a prone position. The procedure begins using minimal analgesia with an intravenous single dose with fentanyl 50 mcg without sedation. We infiltrate locally with local anesthesia (lidocaine 1%); depending on the interventional procedure involved. The interventional procedures were: discography with discolysis with ozone, caudal blockages, and foramina blocks. During the procedure, patients navigate VR scenarios created at the Virtual Reality Medical Center in San Diego (Dr. Brenda Wiederhold). At the end of the procedure, patients recover for one to two hours before leaving the Surgical Center. Results. No statistically significant increase in pain ratings from baseline through procedure were noted, however, a significant decrease was noted post-operatively. The attenuation of pain due to VR distraction in 17 patients allowed the procedure to be non-sedative (Midazolam was not used). Conclusions. Advantages of VR therapy include a high degree of patient satisfaction, minimal risk without sedatives, such as midazolam, maintenance of patient's conscious awareness, stress reduction in the patient, stress reduction in the anesthesiologist, and cooperation with the patient. The noninvasive VR equipment used is portable, reliable, and led to a a better patient–physician relationship. VR therapy during pain treatment is an excellent option in the pain clinic. Chronic pain treated with anti-inflammatories administered directly to the spine and local ozone is an area in which the use of VR can significantly reduce pain. With this experience we demonstrate the cost benefit advantage that also offers satisfaction to patients while offering savings to health institutions. No complications were presented.
      25  1
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Pain Distraction During Ambulatory Surgery: Virtual Reality and Mobile Devices
    (2019)
    ;
    Mosso Lara, Dejanira
    ;
    Mosso Lara, José Luis
    ;
    Miller, Ian
    ;
    Wiederhold, Mark D.
    Virtual reality (VR) pain distraction has been applied across medical, surgical, and behavioral healthcare domains, marking a shift in pain attenuation practices. However, there is little research that has been performed to compare the efficacy of traditional head-mounted displays (HMDs) versus portable VR devices. The present study evaluated 44 outpatients in need of lipoma resection. Randomized into two groups—HMD versus mobile phone VR—participants navigated pain distraction virtual environments while undergoing surgery. Vital signs and subjective pain measurements via a visual analog scale were taken before, during, and after the surgery. Results indicate that the HMD group reported greater pain reduction than the Mobile group. Overall, this study points to the efficacy of nonpharmacological pain attenuation practices. Although both systems reduced pain during surgery, the clinically validated VR environments seen in the HMD group were more effective. This study does show that inexpensive solutions can work in surgical settings. Future research should be performed to identify the most effective VR pain distraction systems.
    Scopus© Citations 33  10  1