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  4. A self-destruction game
 
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A self-destruction game

Journal
Nonlinear Dynamics, Psychology, and Life Sciences
ISSN
1090-0578
Date Issued
2006-09
Author(s)
Type
Resource Types::text::journal::journal article
URL
https://scripta.up.edu.mx/handle/123456789/3851
Abstract
A simple model of a self-destructing society is presented. It can be interpreted as a game with two players: the society and its sub-set which tends to destroy the whole society, as well as itself. The main factor taken into account in the model is the progress of science and technology which provides the destruction tools (new weapons and killing techniques), as well as tools the society can use to defend itself. The modeling and simulation tool is discrete-event and can be treated as agent-oriented, though the agent capabilities are rather simple. The simulation experiments show that, in the near future, this progress will become extremely dangerous, and it may result in the total destruction of mankind. For the longer time period, however, the conclusion is not so pessimistic. If the society survives during a certain time interval, then the probability of survival becomes greater for a longer time span.

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