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  4. Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games
 
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Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games

Journal
Inventions
ISSN
2411-5134
Publisher
MDPI AG
Date Issued
2025-10-29
Author(s)
Gomez Romero Borquez, Jesus Alberto  
Facultad de Ingeniería - CampGDL  
Del-Valle-Soto, Carolina  
Facultad de Ingeniería - CampGDL  
López-Pimentel, Juan Carlos  
Facultad de Ingeniería - CampGDL  
Del-Puerto-Flores, J. Alberto  
Facultad de Ingeniería - CampGDL  
Francisco R. Castillo-Soria
Roilhi F. Ibarra-Hernández
Leonardo Betancur Agudelo
Type
journal-article
DOI
10.3390/inventions10060097
URL
https://scripta.up.edu.mx/handle/20.500.12552/12715
Abstract
This study investigates the impact of audio feedback on cognitive performance during VR puzzle games using EEG analysis. Thirty participants played three different VR puzzle games under two conditions (with and without audio) while their brain activity was recorded. To analyze concentration levels and neural engagement patterns, we employed spectral analysis combined with a preprocessing algorithm and an optimized Deep Neural Network (DNN) model. The proposed processing stage integrates feature normalization, automatic labeling based on Principal Component Analysis (PCA), and Gamma band feature extraction, transforming concentration detection into a supervised classification problem. Experimental validation was conducted under the two gaming conditions in order to evaluate the impact of multisensory stimulation on model performance. The results show that the proposed approach significantly outperforms traditional machine learning classifiers (SVM, LR) and baseline deep learning models (DNN, DGCNN), achieving a 97% accuracy in the audio scenario and 83% without audio. These findings confirm that auditory stimulation reinforces neural coherence and improves the discriminability of EEG patterns, while the proposed method maintains a robust performance under less stimulating conditions.
Subjects

EEG signal processing...

DNN

virtual reality

Magnitude-Square Cohe...

spectral entropy

supervised classifica...

PCA

License
Acceso Abierto.
URL License
https://creativecommons.org/licenses/by/4.0/
How to cite
GomezRomero-Borquez, J., Del-Valle-Soto, C., Del-Puerto-Flores, J. A., López-Pimentel, J.-C., Castillo-Soria, F. R., Ibarra-Hernández, R. F., & Betancur Agudelo, L. (2025). Audio’s Impact on Deep Learning Models: A Comparative Study of EEG-Based Concentration Detection in VR Games. Inventions, 10(6), 97. https://doi.org/10.3390/inventions10060097
Table of contents
1. Introduction -- 2. Materials and Methods -- 3. Results -- 4. Discussion -- 5. Conclusions.

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