Año 4, No. 2. julio-diciembre (2022)
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Publication La otredad latina en los videojuegos: de la selva a la pantalla(Universidad Panamericana, Escuela de Comunicación, 2023) ;Bernstein, GastónUniversidad Panamericana. Campus Ciudad de México. Escuela de ComunicaciónWe are not only interested in rethinking the represen-tations of Latino Characters and of Latin America made by First World produced games -and the stereotypes that are implied- but also and mainly what happens with videogames produced in Latin American territory, and what type of representation is propose by way of re-sponse. It seems it’s not an easy task to escape self-era-sure (deliberately erasing the marks of one’s own cul-ture) or self-exoticization (lining up with the stereotype of otherness imposed by the hegemonic culture), at least for the vast majority of latino video games. In this paper, some particular cases are investigated and at the end some games are proposed as an alternative model to follow in terms of the representation of Latinos by Latinos12 196
