A Hierarchical Reinforcement Learning Based Artificial Intelligence for Non-Player Characters in Video Games
Journal
Nature-Inspired Computation and Machine Learning
Lecture Notes in Computer Science
ISSN
0302-9743
1611-3349
Date Issued
2014
Author(s)
Padilla, Ricardo
Type
Resource Types::text::book::book part
Abstract
Nowadays, video games conforms a huge industry that is always developing new technology. In particular, artificial intelligence techniques have been used broadly in the well-known non-player characters (NPC) given the opportunity to users to feel video games more real. This paper proposes the usage of the MaxQ-Q hierarchical reinforcement learning algorithm in non-player characters in order to increase the experience of the user in terms of naturalness. A case study of an NPC with the proposed artificial intelligence based algorithm in a first personal shooter video game was developed. Experimental results show that this implementation improves naturalness from the user’s point of view. In addition, the proposed MaxQ-Q based algorithm in NPCs allow to programmers a robust way to give artificial intelligence to them.
