Repository logo
Communities
Research Outputs
Projects
Researchers
Statistics
  • Feedback
New user? Click here to register.Have you forgotten your password?
  1. Home
  2. CRIS
  3. Publications
  4. A Hierarchical Reinforcement Learning Based Artificial Intelligence for Non-Player Characters in Video Games
Details

A Hierarchical Reinforcement Learning Based Artificial Intelligence for Non-Player Characters in Video Games

Journal
Nature-Inspired Computation and Machine Learning
Lecture Notes in Computer Science
ISSN
0302-9743
1611-3349
Date Issued
2014
Author(s)
Padilla, Ricardo
Type
Resource Types::text::book::book part
DOI
10.1007/978-3-319-13650-9_16
URL
https://scripta.up.edu.mx/handle/20.500.12552/4484
Abstract
Nowadays, video games conforms a huge industry that is always developing new technology. In particular, artificial intelligence techniques have been used broadly in the well-known non-player characters (NPC) given the opportunity to users to feel video games more real. This paper proposes the usage of the MaxQ-Q hierarchical reinforcement learning algorithm in non-player characters in order to increase the experience of the user in terms of naturalness. A case study of an NPC with the proposed artificial intelligence based algorithm in a first personal shooter video game was developed. Experimental results show that this implementation improves naturalness from the user’s point of view. In addition, the proposed MaxQ-Q based algorithm in NPCs allow to programmers a robust way to give artificial intelligence to them.

Hosting & Support by

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science

  • Accessibility settings
  • Privacy policy
  • End User Agreement
  • Send Feedback
Repository logo COAR Notify