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  4. Creators at the Core: How Second Life and Roblox Empowered Creators in the Post-COVID Era
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Creators at the Core: How Second Life and Roblox Empowered Creators in the Post-COVID Era

Journal
IEEE Engineering Management Review
ISSN
1937-4178
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Date Issued
2026
Author(s)
Gónzalez Núnez, Javier
Instituto Panamericano de Alta Dirección de Empresa (IPADE Business School)  
Bolognesi, Manuel
Instituto Panamericano de Alta Dirección de Empresa (IPADE Business School)  
Godbehear, Jane
Instituto Panamericano de Alta Dirección de Empresa (IPADE Business School)  
Type
text::journal::journal article
DOI
10.1109/EMR.2025.3555501
URL
https://scripta.up.edu.mx/handle/20.500.12552/13189
Abstract
This research adopts a comparative case study methodology to examine the transformative capacity of virtual communities, focusing on Second Life as a foundational example of immersive virtual worlds and drawing comparisons with the rapidly growing ecosystem of Roblox. By highlighting Second Life's economic milestones, $1.1 billion paid to creators and $1.3 billion invested in its development, this study underscores its enduring impact on virtual economies. The analysis explores how these platforms have evolved in their approaches to digital interaction, user-generated content, and financial models, particularly in the post-COVID-19 era. By delving into Enrapture's journey as a tech company originating in Second Life, the study emphasizes the role of virtual-world-native teams in driving innovation and creating meaningful connections. Lessons from Second Life and Roblox provide insights into the future of the metaverse, its economic implications, and the challenges of safety, trust, and the psychological impact of digital dualities. © The authors © 1973-2011 IEEE.
Subjects

Second Life

Economics

Collaboration

Metaverse

User-generated conten...

Training

Three-dimensional dis...

Technological innovat...

Data mining

Artificial intelligen...

License
Acceso Restringido
URL License
https://creativecommons.org/licenses/by-nc-sa/4.0/
How to cite
Nunez, J. G., Bolognesi, M., & Godbehear, J. (2026). Creators at the Core: How Second Life and Roblox Empowered Creators in the Post-COVID Era. IEEE Engineering Management Review, 54(3), 90–98. https://doi.org/10.1109/emr.2025.3555501

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